GT7 Spec IV Part 1 is live: Sugo, six cars and new collector tools.
Spec IV Part 1 is documented in the October 15 version 1.72 notes: Sugo, six cars and new ways to find and photograph a collection.
What changed, when it rolls out and what the notes actually establish.
Spec IV Part 1 is documented in the October 15 version 1.72 notes: Sugo, six cars and new ways to find and photograph a collection.
Behaviour separates Surrender from End Trial and moves Halloween abilities into the main trial, with paired portals that can expose Survivors.
Faction challenges, supernatural upgrades and unpredictable fog reshape the Halloween version of Wildcard.
Embark’s October 13–20 experiment lowers loot value, mixes squad sizes more readily and excludes several major map conditions.
Capcom’s October 13 release also includes Avatar Arcade changes, Battle Tour rewards and C. Viper’s fourth outfit.
Coffee Stain re-enables Audio Routing for Metasound and reverses an Engine.ini change, alongside fixes for signs, consoles and Conveyor Throughput Monitors.
Creative Assembly reduces early upkeep, increases Sigil income and relaxes geographical objectives, but key progression changes need a fresh campaign.
The free mobile update adds two chapters on both story paths, with progression and premium rewards using different requirements.
The October 8 update shortens the reload and fixes sound issues. A patch note alone does not establish a new rifle meta.
Valve’s horror-themed treasure includes fifteen item sets and new looks for two of the map’s most recognizable creatures.
The experimental cooperative mode adds randomized Binds and guaranteed Riven Splicer rewards, behind specific progression requirements.
Paradox’s October 6 hotfix changes loadout controls, repairs long-running battles and adds a Toxic God capability for nomadic Knights.